Welcome! And Thank you for stopping by.



Are you thinking: "What is this blog all about?"
I am glad you asked.


As a professional reader, I spend my days reading the Internet. When I find something of interest I share it here. If you like the information presented here, please subscribe to my blog.

If you would like a customized report delivered directly to you, please subscribe to The Data Digger service. A subscription to The Data Digger service will save you hours of time researching. You will be satisfied you have the information you need and you will have more time to focus on other priorities.

I hope you enjoy the information shared here.

Wishing you a productive day,
Lara Nieberding
Professional Reader



Thursday, July 3, 2008

Just remember...

ultimately you do not own anything online.
clipped from virtuallyblind.com

Coming Soon to a 3D Printer Near You: Mixed Reality Intellectual Property Infringement

2) In most games, you agree — via a clickthrough screen — that you have no ownership over the cool stuff you create. Even if you aren’t ripping off Lost or Nike (see links above) and are only doing original creations, you have to be careful about intellectual property issues. Sometimes (like in Second Life) the Terms of Service allow you to retain ownership of the intellectual property in your in-world creations. For most games, though, the Terms of Service and End User License Agreements say you own absolutely nothing.

3) We’re getting close to consumer-level 3D fabrication technology, which will let you make plastic 3D models (a.k.a. professional-grade home-made toys) based on that cool stuff you create on your computer. The technology is already reasonably priced for small businesses, and in fact, one company, Fabjectory is already selling plastic versions of Second Life avatars.

 blog it

No comments: